Cheers on IBM research for this one!!!
''...Innovation is the creation of new stuff that creates new categories of new stuff.'' .-Rich Gold
Thursday, 2 May 2013
A boy and his Atom, The world´s smallest movie!!! (dancing atoms)
Cheers on IBM research for this one!!!
Saturday, 15 September 2012
keeping a diary makes you creative
In this talk Teresa Amabile, author of the excellent book: Creativity in context, present her studies on how keeping a diary help to improve your inner work life. What she actually says -and I guess she also writes in her last book: The progress principle- is that giving your self 15 minutes a day to write about the emotions and motivations that you experience during the day (which is the meaning of inner working life) can help you to improve your creative performance, that is, having ideas that work.
The benefits of keeping a work diary would be first of all, celebrate small wins, which is actually the cornerstone of what she named ''the progress principle''. State and recognize small wins will keep your motivation up, your emotions on the bright side and your perspective focus on the relevant aspects of the work that you are doing. The second benefit will be that, based on that small wins, you will be able to plan the next steps in order to keep that small wins coming and building up a better and more fulfilling way to the completion of the project you're working on. The third benefit will be within the personal area; keeping a diary will help you to visualize and nurture your personal growth. You will be able to see in clearer way for example how you behave with you team mates and colleagues, what makes the teams interact in more efficient and creative ways or what are the consequences of your decision process. The last benefit that Amabile states may sound kind of irrelevant but anyone who has worked in a long term project will recognize the importance of it: cultivate patience. One of the most definitive factors in the success of every project is the emotional attitude to it. If is negative the project will suffer enormously of disdain and lack of interest and if it is positive usually the anticipation and the anxiety of make the whole thing work will play against the decision making process pushing forwards steps that are not yet mature enough to lead way to the next ones.
Amabile is surely one of the most relevant figures in the study of creativity. Her systematic psychological studies on how creativity affects the life of individuals and organizations is widely recognize as huge source of insights in the understanding, improvement and management of creativity processes.
source: 99U.com
Tuesday, 8 November 2011
The personal mobility turning point
Tuesday, 11 October 2011
Work vs. Play
Sunday, 20 February 2011
the creators project: Stefan Sagmeister
Between the featured personalities are big names like Spike Jones, MOS Architects, Peaches, and Phoenix, but my personal selection is one of my favorites graphic designer Stefan Sagmeister, who is also a big fish, but never the less, always fun.
Monday, 7 February 2011
James Dyson:Design what it should be
Saturday, 5 February 2011
The hard side of Opensource
Arduino The Documentary (2010) English HD from gnd on Vimeo.
Opensource is probably the most philosophically relevant idea coming from the computer sciences. Actually the idea of sharing knowledge it's, of course, not new but it the age on which patent and rights have drag the technical knowledge to a exclusive corporate corner sharing information about how things work it's a revolutionary endeavor. In a good metaphor expressed in this documentary the Opensource is compared with Gutenberg's movable type printer. Before Gutenberg the production of books were in hands of a few, mostly cleric,that controlled what could be read, hence what could be know, after him the amount and more important the variety of books explode given the people the chance of build themselves for themselves a body of knowledge to understand the world. Gutenberg's printer was a very important piece of Open hardware that boost society into a new direction.Friday, 21 January 2011
Disruptive innovation techniques: DeBono's last child
Wednesday, 10 November 2010
Tuesday, 7 September 2010
Wednesday, 14 July 2010
from the monkey to the homoEmpathicus
Sunday, 9 May 2010
Thursday, 18 March 2010
Augmenting Reality | Product Design and Development
Thursday, 25 February 2010
What we can lean from what we have forgot
Tuesday, 12 January 2010
Mirror system, or the empathy mechanism in our brains
Recently I came across with a video that introduces the idea that we have a neuronal mechanism that allows us to share the experience of other people just by look at them or heard them. This mechanism it's call the Mirror System. This neuronal device, that don't depend on any specific brain structure, was first found on monkeys as an unexpected neuronal response when some scientific team in Parma were studying the response of some neural groups related with conscious movement. The exercise was grab a piece of food, when the monkey grab it the neurons ''turn on'', the surprise was when the exactly group of neurons also ''turn on'' when the monkey saw one person of the team grab the food.
That found opens a complete new research branch in neuroscience and until now it has been prove that this system has incidence in motor, sensitive and symbolic system. This means that through the ''mirror system'' it can be trigger motion, sensitive and emotional responses in the subject that look or hear an action. This is why we make funny faces when we see a football player get kick by another, or why movies make us cry.
The mirror system it's the only mechanism that has proven to be fundamentally social, that means that it is a specific device to learn and behave socially. The thing that I see as a relevant issue here is that when you are worried about to understand human behaviour (like Design as a discipline it is) you have to be conscious about the importance of firsthand experience and above all, of observation; because this means that through experience and observe the human behavior you can easily address gestures, emotions and comprehensions that can drive conceptually and formally the develop of a project.
The relevance and functions of the mirror system go, of course, far beyond the field of design and can give us a knowledge greater than confirm a fact well know by experience (observation and firsthand experience are our best tool for design) and it can put us in the real and deep understanding of human behaviour.
more info:http://www.pbs.org/wgbh/nova/sciencenow/3204/01.html
Sunday, 20 December 2009
What are the discussion on Design by these days?

But this closure leaves us another question: what is the discussion in design by these days? And, what are the topics of that discussion?
Design, as any other consolidated discipline, has several components that converge to give substance to his theoretical and practical body: Methodology, Ethics, Technical issues, Aesthetics, Relation with the industry, Connection with other disciplines and Cultural relevance, just for say some. All these components can also be analyze by them self to find new areas to debate and to extract polar concept that define the extension of the discussion. For example, if we look the arguments in Methodology we can find ''Design thinking'' as one of the mayor driver of the praxis by these days, but also we can find ''Problem solving'' (coming from engineering) as one of the most common approaches to design. In other areas like Aesthetics polar concepts can be a little more diffuse, and they can go from naturalism (Bouroullec) to new rationalism (Lehanneur), from the nostalgia (Hayon) to the material and structural efficiency (Grcic) (fig 1).
In the same way of analysis we can find polar concept in Ethics. Today in design every day we can contrast the Super luxury -of cars, yachts, interiors, electronics, high-end audio systems, clothes, watches and almost a endless list of product focus on give pleasure and social relevance to his owners- with product and projects focus on solving social issues like education (OLXC), Health (Lifestraw), shelter ( rectionhousingsystem), energy ( ceramic jiko). Social focus has permeated design even further than poverty issues to address health and social behaviors in the developed world (NYC Condom).
The word Design its use today almost as a synonym of innovation, and in this relationship lays the Cultural relevance of design. As material culture dynamo, Design has the responsibility to innovate, but innovation can also be decompose in the polar concepts of Incremental Innovation and Conceptual Innovation. The difference lies in if the innovation comes to improve something that already exists (incremental) or introduces a new way to achieve a desire effect. For example you can design a new washing machine in which you can wash color and white clothes at the same time without worry about the white clothes get stained in the process, which would be a really good improvement in washing. That would be an incremental innovation. But if you make yourself the question: why do we need a big and complex machine to wash our clothes? Or even better, why do we need water to wash our clothes? You can find some new ideas on how to clean the clothes that can drive you to develop new objects and process of cleaning, which would be a conceptual break through, a conceptual innovation. The main difference between this two ways of innovate is the physical product of them. In incremental innovation the most of the cases ends in a new variation of a pre-existing product (like a better washing machine), but the product of conceptual innovation usually is a complete new item, that open a new branch on the technological tree (like self cleaning surfaces).
Another big difference between incremental and conceptual innovation it’s the risk level, improve an existing product it’s a safer road than develop something complete new one. But that is a subject of business rather than design, as it is also the scale of the production. Design is –and this it’s my position- in the solution, not in the repetition or the scale of the production.
The discussion on today Design it is a lot bigger than we just talk here, and we have to be aware that this isn’t a light conversation about taste or how improve the business strategy. This is about what to do in a discipline that every day has a more relevant role in society and culture.
This conversation should continue and I think one good introduction is this video where Tim Brow talk about different aspects of Design and Design thinking.
Thursday, 26 November 2009
From Art to Science...and back (Reuben Margolin's kinetic sculptures)
First of all, if it is anyone real follow this blog i would like to apologize me for the big time window between this post and the previous one. Now, i find this excelent example of the crossover between art and science. Reuben Margolin translate the physics of waves into the language of art with amazing results, big and complex instalations waving smoothly as a light water perturbation or as the peculiar gait of the caterpillar.
The crossing between Art and Science it's not new, but it is somehow one of the most interesting and revolutionary paths that the Arts is following these days. In the same field of kinetic sculpture we can find the amazing beach animals by Theo Hansen, but also we can count the phylosophical questioning made through hightech-interfaces by Natalie jeremijenko who put in evidence the nature of our relationships with other people, animals, the cities, and so on.
There is a lot of people working now in this area, bringing the concepts of science and using the new technologys to make some reflections about the world on what we live, and they are making amazing things. But also there is a few who follow the opposite path, from science to art, and they are discovering the big power who lies behind the human expression and how these knowledge -intuitive and irrational as usually is - can hold the keys of one of the most complex structures, the human behaviour.
amazing