Tuesday, 14 December 2010

At a Loss for Words: Modern Lessons From a Lost Language

At a Loss for Words: Modern Lessons From a Lost Language

A new old Peruvian language discovered.
''Magdalena document shows
translations for numbers from Spanish to a lost language. ''
Something that really worth to know:
'' We estimate that, in most world regions, about 90% of the languages may be replaced by dominant languages by the end of the 21st century.''

Sunday, 12 December 2010

Challenges of future design




In this video Hamilton Smith, part of the team that develop the first synthetic cell, talk with Noy Bassik about building machines in the scale of a cell. Two basic ideas are discuss in this conversation, the first one coming from Smith is to build living machines through the alteration of a already existing organism. This mean build a purpose-full device out of the essential biological parts, DNA. In the other side is the vision of Bassik that pursuit the develop of machines that interact with the chemical world of biology. What he's doing is engineer devices that can be controlled by chemical reactions fulfill a purpose. The purpose of this machines is now in the level of mechanical effects but -as they discuss- is projected to be a lot more than that, a complete factory that can sense and react producing and delivering substances needed by the organism.

Now in the eye of a Designer this may look really far away from our expertise area but there is some hints that can give us a second look. First the formal level, the technique worked by
Bassik is inspire in Origami and from this ancient art the idea of build volume out of a flat surface is drawn to research with the out coming of relevant insights to control materials through shape. This imply that formal thinking is needed in the conception of this new kind of machines and designer at above all formal thinkers. Another component of the thinking process of Design can take us into a deeper level, this is the behavioral awareness. Is well know that in Design practice the biggest tool is Observation, observation of people and their conducts, of systems and their components and relations between them, of causes and effects, actually of whatever is involved in the studied situation. This tool in combination with the problem solving thinking of engineers brings about comprehensive solutions that almost in every field of the building-things human endeavor has drive innovation. With the develop of techniques that enables to build thing in the micro scale we are entering in a new stage of technology and the products of this new phase will progressively increase in complexity, when this start to happen it will be necessary the knowledge and the thinking on how the outcome of the process of this machines will affect the whole system, in simpler words, how the behavior of this devices will cause effects on the other component of the system, as the non-micro scale devices affect us and the environment today.

Some of this worries have already take in hands of designers as in Nanotopia or in Victimless leather presented mainly as Art projects but in the way that this technologies star to permeate more deeply our cultures and our daily life the need for a technical and reflective presence of design will be more critical. So, maybe it's time to aim for the future and involve Design in the next technological revolution, design at micro scale.

Wednesday, 24 November 2010

The future of e-paper: the trash can?


A new post on innovation-report inform about a new ''break through'' on material sciences coming from the University of Cincinnati, a Disposable e-paper. Actually from the scientific side it's really a break through. A paper based technology that enables to display information, in different ways including video, as the screens are doing it today but with the difference that would be flexible and low cost; todays standard technology (as kindle and ipad) relays on complex circuitry printed on glass that's expensive and of course rigid.

Until now everything it's OK but what catch my attention was the link between low-cost and disposability. The scientist claim that this technology would be so affordable that at the end of the day or the week you can just throw it to the garbage can. My worries are why we attached the value of and object, and in this case a really awesome product of Technic, just to its monetary value. In other words, why because is cheap it's OK to throw it to the garbage! It's not so that we cannot see value in other things other that money like functionality, convenience or even human effort (of developing such device) or the notion that maybe the intrinsic value that having something like that in our possession maybe higher that let it go to the property (and personal preoccupation and involvement free) space of the trash stream.

Cheap cannot be a synonym of disposability. Affordability cannot be a synonym of bad quality. And the garbage can cannot be the goal for technology development nor the end point of the value chain.

The report claims this technology maybe available in the market three to five years from now, we can only expect that until then our ways to see this issues change a little bit.

Image: Flickr/Kranky

Wednesday, 10 November 2010


Sometimes we forget that the environmental issue is not just technological, political and social, but also cultural. Art is one of the stronger cultural tool that we have because its critical sensibility. Some Art connect with us through beautiful aesthetics and other Arts through critical reflexions, and some really good art combine both ways (and other ways too) in multilayer artistics representations. I think this is the case of this animation on wich a very critical view is presented in a delightful visual and sounding experience that tells us not about what is happening but what is supposed to happend with our sensibility regarding the energetical issue. The windmill farmer of Joaquin Baldwin, is talking about the involvement of our felling and hopes in the enviromental issue, saying when we manage to feel deep sandness instead of just neglect what's happening in our sorrounding we'll achieve the point of inner motivation to get involve ourselves in processes of change and not just be simple spectators of what others do. In my own personal way to see it, it's not just a beautiful animation but a calling to feel and act.

Wednesday, 27 October 2010

Design: e²



This is a series from the PBS that talk about the biggest energy consumers and polluters devices made by man. The buildings. As it is claim in the opening of every one of the six episodes from the first season now available in the PBS You Tube channel, buildings consume 40% of all energy resources and emit 50% of all green-house gases.

The e² stands for: ''the Economies of being Environmentally conscious'' and they analyze which kind of approaches are been taking in the world of architecture and construction business to diminish the impact of our build environment in the ecosystem, and how we raise awareness about the relevance of this area in the climate change and in the sustainable future.

The analysis goes from the high- tech construction materials and processes to the social issues attached to the green movement and show projects and experiences from U.S.A, Mexico, China and Europe.

The episodes are:
1.- The green apple
2.- Green for all
3.- The green machine
4.- Gray to green
5.- China: from red to green?
6.- Deeper shade of green

25:45 min, each

Sunday, 24 October 2010

World quality innovation alliance: Fraunhofer Institute in Chile


Chile will have the first research center in South America of one of the most innovative research institutions in the world, The Fraunhofer Institut. The largest research institute in Europe is focused on transforming scientific expertise into applications of practical utility. Funded in part by public grants and mostly by privates contracts the Fraunhofer institute brings to Chile a new model of research that institutionalize the cooperation between the industry and the fundamental research institutions as the universities. The aim of this institute is to develop product starting from basic science all the way to commercial maturity, it's the link between invention and commercialization, what we can say is an innovation machine.

The research center projected in Chile will address the System Biotechnology and will work in agriculture, aquaculture and sustainable use of natural resources, boosting up big part of our raw material economy. Some of the partners in this alliance are Pontificia Universidad Católica de Valparaíso, Universidad de Talca and Fundacíon Chile; and it is cofounded by INNOVAchile.

Maybe is too much to ask but now that we have cover the agriculture and aquaculture it may be good to start thinking on address forestry and minery, and how we can jump into develop and commercialization products in this areas to give our resources more value and leave behind the raw material economy.

More information click here

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Friday, 22 October 2010

Designer! which kind? ....mm...Designer


Design is a common noun for a big amount of different occupations. As people who have a degree on design sometimes we feel a rather disappointed with common notion of Design that able to almost everybody to become a designer just by personal statement, and because of this we usually try to separate ourselves from the crowd saying that we are Industrial, Graphic, Product, Information, Interaction, Car, Yacht, Fashion, Furniture, Interior, Stage, Green, Red, Blue or else Designer; we are good on that.

In contrast with this recently a group of Design researchers has publish a paper on Design Issues that try to find common places in diverse disciplines of the design though a very simple methodology, conversation. They realize a series of workshops with a handfull of expert Designers (more than 10 years of practice) from different fields. From the fashion design to jet engine design and from furniture design to TV documentary. The first thing they found was that, although with some nuances, all the Designers talk the same language. When an engine Designer was put into conversation with a graphic one the only idea that needed an explanation was ''thumbnail'' and it was quickly grasped... by the engine designer. So language, I mean technical language, even through heavy specialization is a common tool.

Other interesting finding of the study was that we relate the idea of good design mainly with the acceptance and recognition coming from our peers, and only then with the user acceptance, sintitutional recognition or commercial success.

One big resemblance in all the stories told by the designers is the creative relationship with the material. Great deal of the time expended in the projects and the actual search -and find- of solutions goes through the hands and the direct contact with the material. Though the ''conversations'' with the material can be more or less physically attended, the direct experience and experimentation seems to be extremely relevant. In this way the lamp designer play with the glass to find out new shapes, properties and effects that can be use in the design as the engine designer, as well as the graphic one, includes the properties and qualities of the steel or the typography as constrains and capabilities that drives de design process.

The research unveils that in the communication area the main tool is by far the Sketching. Even when the computer techniques allow us to render projects more accurately (and more convincingly for the clients) than the hand, the sketching still prevail when it comes to capture and develop ideas.

The study also goes through the relationship with the final user and the big amount of energy spent in every design project on managing the uncertainty of collaborations with people and policies and as a conclusion stress the wide range of commonalities that bring designers together rather than split them around different technical, cultural and business context; and how much we need tools that make us aware of this and foster respect across the design world.

Even though this research found some really important insight of the design praxis, there are still some questions that should be address in order to bring about information on how designers are connected to each other further than the common places of the practice, which can also be found in others disciplines. We need to ask us about, how designers work out the difficult relationship between creation of new things (or stuffs as R.Gold said) and the renovation of the already existent things? Also, which are (if there are) the commonalities of our generative process in contrast with other creative areas? Learn about this can drive us to a more deep understanding of our discipline and its practical values.

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